Some weapons cannot pierce through objects, for example, the crossbow, shotgun, rocket launcher, blaster, and the thrown knife. How effective a weapon is at piercing and going through an object, a.k.a wallbanging. Time it takes to reload a weapon to a full magazine. For example, a weapon with a zoom of 2 will zoom in 2 times whenever aiming down sights. ![]() Weapons also have different zoom multipliers. Aim time is the time it takes to aim down sights, measured in milliseconds (ms). Most of the weapons can be aimed down for more accurate shots. A unit is the size of 1/12 of a crate in Krunker. In Krunker, a weapon's range is measured in units. Once a bullet travels farther than its effective range, it will disappear. Specifically, the time between each bullet fired, or the time between each attack such as a knife swing.Īll weapons have a limited range. Thus, the player is free to reload as many times as they wish without running out of ammunition.Īll weapons have a rate of fire, measured in milliseconds (ms), which determines how fast they can shoot. ![]() However, all weapons have infinite ammunition. Hitscan is when the player fires, the game instantly calculates its landing point whether it hit or missed an enemy player.Įach weapon has a different amount of bullets in their magazines. Some factors that determine the damage dealt include the weapon's base damage, wallbangs, and damage dropoff.Īll weapons except the crossbow, rocket launcher, blaster and the thrown knife, are hitscan. Weapons deal a certain amount of damage upon hitting an enemy player.
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